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CTF/NTF Guide

(mirrored from http://massman.dk/ctf/ )

This small guide is meant to give new players basic Quake 3 CPMCTF knowledge.

Basic Advice

  1. Get an available item bind. Example bind ? "say_team ^2Come Get ^7#I"
  2. Get high/low binds. Examples bind ? "say_team ^3LOW" and bind ? "say_team ^2HIGH"
  3. Get a flag/weapon drop bind. Example bind ? "say_team ^7Dropped Stuff for ^3#n; drop flag; drop" . This combines CTF flag drop and TDM weapon drop in a single bind.
  4. Get a suicide bind. Example bind ? "say_team ^3Dropped ^7#U; kill" . You can't /drop PowerUps, so you have to /kill if you stole Regeneration in front of your flag carrier, or Quad in front of your teammate with 200 armour.
  5. If a teammate carries the flag or a PowerUp *ALL* items are his. Do not steal armour/health/PU in front of your flag or PU carrier.
  6. Use Quad/Haste for attacking, not defending. The enemy team will expect you to attack with Quad/Haste, so they increase defence at THEIR base leaving you wasting the PowerUp in YOUR base without any enemies.
  7. If you have the flag during cross-steals (when both flags are taken to opposite bases) your #1 priority is to stay alive. Do not take ANY chances and run away if need be. Don't try to be a hero. Depending on your health/armour/aim/movement you might want to /drop the flag to a teammate.
  8. Prioritize FLAGS above anything else. If your flag is taken and your teammates are trying to intercept, do not spam "MEGA HERE" 3000 times, just take it.
  9. Some of the guidelines are overruled depending on the status of the friendly flag, enemy flag, teammates, enemies, PUs, armours, etc. Unfortunately the combinations are too numerous to list, use a bit of common sense to determine if a rule does not apply in a certain situation.
    Basically I added this line since people kept asking me "in guideline 6 you say that I should do this, but what if this happens... and what if this... and what if..." Although I enjoy discussing CTF tactics, try thinking a bit for yourself :)

Basic Advice For Attackers

  1. Leave armours/health in your base for your defenders. Attackers steal mid/enemy armours. In NTF leave ammo and back packs for your defenders since it is their only ammo source, they need it BADLY.
  2. Use PowerUps properly. Good defenders know you are coming, so storming in using haste and 100/0 is stupid - you will die 90% of the time. Wait for your attack partner and/or get armour.
  3. Keep an eye on your teammates' health/armour/PU status. Stealing the flag in front of a teammate who has 200/200 + haste is extremely stupid. Use your drop flag bind if you take flag by accident.
  4. Leave weapons dropped in your base that are usually out of reach. For instance on q3wcp14; leave rocketlaunchers in base - RL spawn is FAR away so your flagdef has NO chance of getting an RL. On q3wcp1/cpmctf2 leave railguns, on q3w3/q3wcp15 leave shafts and so on.
  5. Your primary role is to bring the flag home so don't chase enemies your own base or middle. If you frag an enemy attacker he will just respawn in front of you and you'll have to deal with him again. By all means shoot at people, but keep moving towards the enemy base, don't stop or turn around.
  6. Ignore irrelevant enemies when you are carrying the flag and don't worry too much about enemies BEHIND you, especially not when they only have an MG. If you frag them they are likely to respawn in front of you, which is much worse.
  7. Rocketjump more. A rocketjump deals 50 damage at most. That's NOTHING compared to the enemy rails, rockets or shaft that you could have avoided with a rocketjump.
  8. Intercept the enemy flag carrier. When your flag is stolen consider stopping your attack and instead intercept the EFC, dependant on your current position.

Basic Advice For Defenders

  1. Your role is NOT to frag people, it is to prevent captures, frags are just a bi-product. Inexperienced defenders will often chase retreating attackers, abandoning their defensive position.
  2. Flag defender: Accept that you simply CANNOT stop all flag carriers and do not chase if they get out of reach. Concentrate on securing your base and leave it to your teammates to intercept. If your base is lost, your flag will just get stolen again after it is returned.
  3. 2nd/forward defender: Secure middle to escort your flag carrier. Good opponents will try to intercept your flag carrier at the middle of the map. This means there will often be no attacks while your team has the flag and you should push forward instead of idling back in base.
  4. If a flag gets dropped in a position that makes it difficult for attackers to get it, for instance on jumppads, do not return it. Leaving it gives you 30 seconds of easy defending (until the flag returns by itself)
  5. In fact you shouldn't return flags unless absolutely forced. The fastest attackers can steal your flag from its spot at high speeds and exit your base even faster. Any uncertainty of your flag's location makes it MUCH more difficult for attackers as they can't attack on autopilot.
  6. During cross steals (when both flags are taken to opposite bases) your role switches from defending flag spot, to defending your flag carrier. It is pointless to guard the empty flag spot as enemies won't go there, they are trying to frag your flag carrier.
  7. When your teammates are about to get the enemy flag home return any dropped flag. DO NOT make your flag carrier stand on an empty flag spot since he WILL have enemies chasing him. Get close to your flag carrier so you can quickly take the flag if he gets killed.